Every feature and stretch-goal tier in Sagas of Sonya, from the Foundation through the Wilds. Green is done, gold is in progress, red is still to come.
What every run delivers.
Turn-based battles with real mechanical depth.
No two runs are ever the same.
Death is real; every choice counts.
Hundreds of weapons, armor, and artifacts.
Faithfully adapted for the single-player experience.
Real mechanics, faithfully adapted.
STR / DEX / CON / INT / WIS / CHA drive everything.
Modeled after the 5e SRD.
Encounter scaling per SRD conventions.
Per-ability saves with DC checks.
Class-based spell preparation and casting.
Standard 5e hit-die HP and short-rest mechanics.
The main game. Available now.
Core engine, combat, dungeon generation, loot, save system.
Hand-tuned beasts, humanoids, undead, and fiends.
The front-line warrior, fully playable.
Forest, Glade, Swamp, and three more biomes.
Crypt, Cave, Dungeon, and five more variants.
Monster catalog expansion with full audio design.
Triples the Foundation roster.
Per-creature combat, ambient, and death audio.
Taunts and death-cries across the expanded roster.
The Rogue class.
Shadow and steel; strike from darkness.
Sneak attack, cunning action, evasion, reliable talent.
Light armor, finesse weapons, thieves' tools.
The Wizard class.
Arcane power; devastating spells from a distance.
Per-level prepared spells across schools.
Arcane Recovery, school specializations.
The Cleric class.
Divine magic; healing and holy wrath.
Domain-specific channeled-divinity options.
Turn Undead, prepared casting, divine intervention.
Endgame leveling and quest content.
Epic-tier progression beyond the standard 5e cap.
Class capstones for the post-20 range.
Endgame storylines unlocked at the Boons tier.
Optional visceral combat presentation.
On-hit blood VFX and persistent ground stains.
Per-weapon, per-creature death animations.
Dismemberment, gore particles, killing-blow beats.
Player-controlled on/off in settings.
Player-to-player economy.
Meet other players in a shared hub to trade items.
Listings, offers, currency, supply and demand.
A social space distinct from the dungeon runs.
PvP combat.
Direct head-to-head duels.
Free-for-all and team variants explored.
Leaderboards and seasonal rewards.
Maximum biome variety.
Expanded exterior landscape roster.
Expanded interior / vertical dungeon roster.
Unique creatures and environmental hazards per Wild.
One playable today, three to come.
Available now (Tier 1).
Coming soon (Tier 3: The Shadow).
Coming soon (Tier 4: The Arcane).
Coming soon (Tier 5: The Divine).
Getting it into your hands.
Available soon.
Coming soon.
Live at the campaign page.
Open.
The ByteBlade Creative — a small studio, building faithfully on the D&D 5e SRD under Creative Commons.